1. research
2. use reference planes!
3. draw - even in Maya!
4. establish "flow" as early as possible
5. Plan challenging areas in advance
6. Understand extrusion and smoothing
7. Quads everywhere
8. Use split poly, not interactive split tool
9. repeat thematic shapes and cuts throughout the model
10. Plan edges in advance
11. "Round out" the box model
12. Sculpt (move points) either the existing detail or scaffolding for future detail before adding additional detail.
13. Understand muscle structure and anatomy
14. Use snapping
15. Model symmetrically using reflection or by mirroring the geo
16. Mirror geo with merge verts SUCKS - use this script instead, and lower mergeThreshold until good:
polyMirrorFace -ws 1 -direction 1 -mergeMode 1 -ch 1 -mergeThreshold 0.01;
17. Look on cgtalk at killer models and see if the artist posted wires. If so, study and deconstruct
18. Use a wacom tablet, set it to mouse mode, and make the two pen buttons MMB and RMB
19. Use G (repeat last command) and Y (repeat last tool)
20. Save often!
21. Use soft select (B) to make gradual shape changes.
22. Delete the history as you go.
23. Use F and A to frame selected and frame all - huge time savers!
24. Duplicate "good" models in progress and move them off to the side. Keeping copies of your progress helps to prevent progress loss.
25. Understand how to up and down res topology
http://www.3dworldmag.com/2011/09/21/create-the-best-character-models-for-games/
http://poly-face.com/Article_3D_Modelling_-_8_Tips_on_How_to_Make_Incredible_Character_Modelling
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